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OSRS Demonic Pacts League Raids Guide — CoX, ToB & ToA Strategy (2026)

TL;DR — Quick Raid Facts for Demonic Pacts League

  • Twisted Bow, Scythe of Vitur, and Tumeken's Shadow drop from all three raids — you only need one raid region
  • Shared uniques in ToB and ToA — if anyone in your group gets a unique, every player receives it
  • Drop rates are buffed 2× base, 5× at Tier 4 relic — prayer scroll weighting reduced in CoX CM
  • CoX requires Kourend, ToB requires Morytania, ToA requires Desert
  • CoX Challenge Mode is the only soloable raid — ToB and ToA require groups
  • Scythe of Vitur charges with blood runes only — no Vials of Blood needed

The OSRS demonic pacts league raids guide you're reading exists for one reason: raiding in Leagues 6 is fundamentally different from raiding in the main game — and most players don't realize how different until they've already wasted weeks.

Jagex made three changes to raids in the Demonic Pacts League that alter everything about how you should farm endgame loot. First, the three most valuable weapons in Old School RuneScape — the Twisted Bow (valued at over 1.4 billion GP in the main game), the Scythe of Vitur, and Tumeken's Shadow — now drop from all three raids instead of only their original raid. Second, drop rates are buffed from 2× to 5× depending on your relic tier. Third, the shared unique mechanic in Theatre of Blood and Tombs of Amascut means that when one player in a group receives a unique drop, every player in that group receives the same item.

These changes make raids the single most rewarding activity in the Demonic Pacts League. But they also make raid content the most difficult. Chambers of Xeric Challenge Mode, Theatre of Blood Hard Mode, and Tombs of Amascut at 500+ invocation are punishing content that most players cannot clear without significant preparation.

Based on our team's experience running 500+ raid carries across Raging Echoes League (Leagues V) and the current Demonic Pacts League, the average player attempts hardmode raids 20 to 50 times before their first successful clear. A significant percentage never clear at all — and by then, weeks of their 8week League window are gone.

This guide is built from that experience. It covers which raid to prioritize based on your skill level, how the drop mechanics actually work, which OSRS demonic pacts best build to use for each raid, the gear you need, a realistic timeline for when to start raiding, and an honest comparison of when learning raids yourself makes sense versus when an OSRS league raid carry is the smarter use of your limited League time.

How Raids Work in Demonic Pacts League:

This section covers every mechanical change Jagex made to raids for Leagues 6. Understanding these changes is essential before you step into any raid.

Buffed Drop Rates: 2× Base, 5× at Tier 4 Relic

All eligible item drops in the Demonic Pacts League are boosted. At the start of the League, the base multiplier is 2×. This means any item on a raid's drop table that is classified as an "eligible source" drops at twice its normal rate.

When you unlock the Tier 4 relic (which requires reaching a specific League Points threshold), the multiplier increases to 5×. For context, the Twisted Bow's base drop rate in Chambers of Xeric is approximately 1/34 per raid completion. At the 5× multiplier, that effective rate improves substantially. When combined with the reduced weighting of Arcane prayer scrolls and Dexterous prayer scrolls in CoX Challenge Mode, your chance of hitting a megarare weapon when you do roll the rare table is significantly higher.

What this means in practice: Do not raid before reaching Tier 4 relics. The difference between 2× and 5× drop rates is massive. Every raid completion at 2× is a wasted opportunity compared to waiting for 5×. Prioritize points farming and relic progression first.

Twisted Bow, Scythe of Vitur, and Tumeken's Shadow: Available From All Three Raids

In the main game, each megarare weapon is exclusive to its raid:

WeaponMain Game SourceDemonic Pacts League Source
Twisted BowChambers of Xeric onlyCoX, ToB, and ToA
Scythe of ViturTheatre of Blood onlyCoX, ToB, and ToA
Tumeken's ShadowTombs of Amascut onlyCoX, ToB, and ToA

This means you only need access to one raid region to have a chance at all three weapons. If you unlock Kourend for Chambers of Xeric, you can obtain the Scythe and Shadow from CoX — you do not need Morytania or Desert.

This is one of the most important factors when choosing your OSRS demonic pacts league best areas. Players who don't understand this mechanic often waste an area unlock on a second raid region when they could have used it for additional echo bosses, Slayer content, or skill training.

Shared Uniques in Theatre of Blood and Tombs of Amascut

This mechanic is exclusive to Leagues and it fundamentally changes the math on group versus solo raiding:

When any player in a Theatre of Blood or Tombs of Amascut group receives a unique drop, all players in that raid group receive the same unique item.

This is not a cosmetic duplicate. It is a fully functional copy of the item. If one player in a fourperson ToA group rolls a Twisted Bow, all four players receive a Twisted Bow.

This mechanic does not apply to Chambers of Xeric. In CoX, only the player whose points earned the drop receives the item.

The implication: Group raiding in ToB or ToA is mathematically superior to solo CoX for loot acquisition. In a group of four at ToA 500+, you have four independent chances to roll a unique per completion — and any single roll benefits the entire group. This multiplicative effect makes coordinated group raiding the most efficient loot strategy in the Demonic Pacts League.

Additional Raid Changes

Scythe of Vitur charges with blood runes only. In the main game, the Scythe requires Vials of Blood for charging, which are expensive and inconvenient to obtain. In the Demonic Pacts League, it charges with blood runes exclusively. This makes the Scythe significantly more practical as a primary melee weapon throughout the League, since blood runes are readily available.

Soulreaper axe pieces drop from every DT2 boss. Every Desert Treasure II boss (Vardorvis, The Whisperer, The Leviathan, Duke Sucellus) drops all three pieces of the Soulreaper axe. You do not need to kill multiple bosses — a single DT2 boss can complete the entire axe. Players will not receive duplicate pieces until a full axe has been assembled.

Arcane and Dexterous prayer scroll weighting is reduced in CoX CM. When you hit the rare drop table in Chambers of Xeric Challenge Mode, the probability of receiving a prayer scroll instead of a megarare weapon is significantly lower than in the main game. This effectively increases your chance of obtaining a Twisted Bow, Ancestral piece, or other highvalue unique per completion.

Which Areas Unlock Which Raids

Raids in the Demonic Pacts League are regionlocked. You must have the correct area unlocked to enter each raid. This makes your area choices directly tied to your raid access.

RaidRequired AreaModeNotable UniquesShared Uniques?
Chambers of XericKourendChallenge ModeTwisted Bow, Scythe, Shadow, Ancestral robes, Dexterous/Arcane scrolls, Dragon Hunter CrossbowNo
Theatre of BloodMorytaniaHard ModeTwisted Bow, Scythe, Shadow, Justiciar armour, Avernic defender, Sanguinesti staffYes
Tombs of AmascutDesert500+ InvocationTwisted Bow, Scythe, Shadow, Masori armour, Lightbearer ring, Osmumten's fangYes

Key consideration: Since all three megarares (Twisted Bow, Scythe, Shadow) drop from every raid, you do not need multiple raid regions for weapon access. Choose your raid region based on which raid you can actually clear, not which weapons you want.

For a complete analysis of how raid access fits into your area strategy, read our OSRS demonic pacts league best areas guide.

Best Raids for Loot in Leagues 6

Ranking: Which Raid Gives the Best Return on Time

1. Tombs of Amascut at 500+ Invocation — Best Overall Loot Per Hour (Group)

ToA at 500+ invocation combined with the shared unique mechanic creates the highest loot yield per playerhour in the Demonic Pacts League. In a coordinated group of four, every completion has four independent chances to roll a unique — and any roll distributes to all four players. At 5× drop rates (Tier 4 relic), a group completing 2–3 ToA runs per hour can expect frequent unique drops.

The exclusive ToA loot beyond the shared megarares includes Masori armour (bestinslot ranged armour), Lightbearer ring (halves special attack energy regeneration time), and Osmumten's fang (strong melee stab weapon). These items are not available from other raids.

Difficulty: Extreme. ToA at 500+ invocation applies heavy scaling to boss mechanics, health pools, and damage output. Most players who attempt this difficulty fail repeatedly without extensive practice or an experienced team.

2. Chambers of Xeric Challenge Mode — Best for Solo Players

CoX CM is the only raid in the Demonic Pacts League that can be completed solo. This makes it the default choice for players who don't have a reliable raiding group. The reduced prayer scroll weighting means that your rare drops are disproportionately weighted toward actual weapons and armour.

Exclusive CoX loot includes Ancestral robes (bestinslot magic armour), Dragon Hunter Crossbow (essential for dragontype encounters), and Dexterous/Arcane prayer scrolls (now with reduced drop weight, making them rarer and more valuable per slot on the table).

Drawback: CoX does not have shared uniques. Only the player whose contribution earned the drop receives the item. This makes CoX strictly less efficient for lootperhour compared to group ToB or ToA — but its soloability makes it accessible to players without teams.

3. Theatre of Blood Hard Mode — Best for Coordinated Groups

ToB HM shares the same "everyone gets the unique" mechanic as ToA. In an experienced trio, this is exceptionally powerful for loot farming. ToB also drops the Scythe of Vitur, which charges with blood runes only in Leagues — making it immediately viable as your primary melee weapon.

Exclusive ToB loot includes Justiciar armour (highdefence tank set), Avernic defender (bestinslot melee offhand), and Sanguinesti staff (charges from blood runes, selfsustaining magic weapon).

Drawback: ToB Hard Mode requires a minimum of three players with precise team coordination. The fight mechanics (particularly Verzik Vitur and Sotetseg) punish individual mistakes with groupwide consequences.

Demonic Pact Builds Optimized for Raids

Your combat pact build directly affects your raid performance. The Demonic Pacts system gives you 40 points across 130+ nodes, with only 3 full tree resets available. Choosing the wrong build before raiding wastes points and potentially a reset.

For the complete pact skill tree breakdown with every node explained, see our OSRS demonic pacts best build guide. Below are the raidspecific recommendations.

Melee Raid Build: Blindbag Heavy Weapons

Best for: Solo CoX CM, Group ToB HM

Core pact allocations:

  • 50% Regenerate runes/ammo/charges (baseline node)
  • Melee minimum hit +3, scaling +3 per tile of distance from target
  • Blindbag attack: 15% chance per heavy melee weapon attack to trigger an instant bonus hit using a random heavy weapon from inventory (ignores stat requirements and attack delay)
  • +2% Blindbag trigger chance per unique heavy weapon in inventory (up to +10% with 5 weapons)
  • +2% Blindbag max hit per unique heavy weapon in inventory (up to +10%)
  • Blindbag attacks can chain into additional Blindbag attacks
  • Twohanded weapon melee range doubled
  • +1% Melee damage
  • Max melee hit +4%, plus additional +4% per 3 tiles of distance
  • Melee strength increased by 50% of worn prayer bonus
  • Special attacks 20% chance to cost no energy
  • 2% special attack energy restored per melee hit

How it works in raids: Fill your inventory with 5 unique heavy melee weapons (Scythe, any Godsword, Dragon Warhammer, Sarachnis' Cudgel, Crystal Halberd). Each attack has up to 25% chance to fire a free Blindbag hit using one of those weapons. Since Blindbag attacks can trigger further Blindbag attacks, a single swing can cascade into 2–4 consecutive hits. The distancescaling pacts compound this: using a halberd (range doubled by the twohand pact), your min and max hits scale significantly at 2–3 tile distance.

In CoX CM: The majority of rooms favor melee. Tekton, Vasa Nistirio, the Muttadile, and the Great Olm's melee hand all take heavy melee damage. Blindbag chains can delete highHP targets rapidly.

In ToB HM: The Scythe of Vitur (charging with blood runes only in Leagues) combined with Blindbag creates devastating DPS in the Maiden, Sotetseg, and Xarpus rooms.

Ranged Raid Build: Bow Echo Stacking

Best for: Solo CoX CM (ranged rooms), General bossing

Core pact allocations:

  • 50% Regenerate baseline + 30% additional Regenerate chance (total 85%)
  • +25% chance to fire a Ranged Echo on ammo regeneration
  • +5% additional Ranged Echo chance
  • While a bow is equipped, Ranged Echoes never miss
  • Ranged Echoes can trigger additional Echoes at half chance (up to 4 chains)
  • Bows attack 1 tick faster
  • Hitting with bow increases minimum hit by 1 (caps at 15% of base max)
  • Hitting with bow increases maximum hit by 1 (caps at 15% of base max)
  • Ranged prayers 30% more effective
  • +1% Ranged damage

How it works in raids: Every consecutive bow hit increases both your min and max hit by 1 each, up to 15% of your base maximum. After 10–15 hits, your damage per hit is substantially higher than when you started. Meanwhile, every ammo regeneration (85% chance) has a 30% chance to fire a Ranged Echo that never misses and can chain up to 4 times. The Twisted Bow with this build becomes the single most powerful weapon in the Demonic Pacts League.

Weakness: The stacking bonus halves when you take damage you couldn't pray against. In ToA Warden phases with unavoidable damage, stacks deplete periodically.

Hybrid Raid Build: ToA 500+ Specialist

Best for: Group ToA at 500+ invocation

Core pact allocations:

  • 50% Regenerate baseline
  • +15% accuracy all combat styles
  • +35% accuracy all combat styles (total +50%)
  • Powered staff attack speed +3 ticks (attacks every 0.6s, onehanded staves lose 8 max hit)
  • +1% Magic damage (multiplied by Tumeken's Shadow triple effect)
  • Melee minimum hit +3 with distance scaling
  • +5 and +15 permanent Defence level boosts (+20 total)
  • Special attacks 20% chance free, 2% spec energy restore from 2+ tile attacks
  • Max hit from 3+ tiles → next differentstyle hit deals +25% damage

How it works in raids: ToA requires all three combat styles across its path rooms and bosses. This build ensures every attack lands (50% accuracy bonus applies globally) while providing strong damage in each style. The styleswitching pact (+25% on first hit after changing styles) transforms ToA's forced style switching from a weakness into a damage advantage. The permanent Defence boosts reduce supply consumption during highinvocation runs.

Why Most Players Fail Raids in the Demonic Pacts League

Based on data from our 500+ raid carries across two League seasons, these are the five most common reasons players fail to clear hardmode raids.

1. They Attempt Raids Before Tier 4 Relics

The difference between 2× and 5× drop rates is not marginal — it's the difference between one unique every 10+ completions and one every 3–5. Players who raid at 2× rates are investing the same time and effort for dramatically less loot. The optimal strategy is to focus entirely on OSRS demonic pacts league points guide progression until Tier 4 is unlocked.

2. They Don't Optimize Demonic Pacts for Raid Content

Players who spread pact points across all three combat trees perform poorly in every style. A raidoptimized build focuses heavily on one or two styles (see builds above). The OSRS demonic pacts best build guide covers this in depth, but the core principle is: commit to a combat identity, don't try to be a generalist with 40 points.

3. They Solo When They Should Group

The shared unique mechanic in ToB and ToA makes group raiding objectively more efficient. In a fourperson ToA group, if any one of the four rolls a unique, all four players receive it. Mathematically, this means a group of four has 4× the individual chance of receiving a unique per completion compared to solo CoX. Players who insist on soloing CoX out of pride or teamfinding difficulty are leaving enormous loot value on the table.

4. They Underestimate HardMode Difficulty Scaling

Challenge Mode CoX adds new mechanics to every room. Hard Mode ToB increases boss stats and adds new attack phases. ToA at 500+ invocation stacks punishing modifiers that make bosses hit harder, have more health, and introduce oneshot mechanics. Players who can clear normalmode raids in the main game routinely fail hardmode League raids because the difficulty jump is more severe than expected.

5. They Run Out of League Time

The Demonic Pacts League runs from April 15 to June 10 — exactly 8 weeks. Players who spend weeks 1–3 learning raids through trial and error have only 5 weeks to farm loot. Many burn out from repeated failures before reaching consistent clears. This is the single most costly mistake, because time in a limited event cannot be recovered.

The League runs 8 weeks. Learning raids takes 2–3 of them. That leaves 5 weeks of farming — if you don't burn out first. Our OSRS league raid carry service eliminates the learning curve entirely. Guaranteed clears. Full loot splits. Every raid. Over 500 carries completed across Leagues V and VI.

DIY Raids vs. Professional OSRS League Raid Carry

This section presents an honest comparison. Both approaches have valid use cases.

FactorDIY (SelfLearning)Professional Raid Carry
Time to first clear15–40+ hours of learning, wiping, and regearingUnder 1 hour per completion
Clear consistencyVariable — some sessions produce clears, others don'tGuaranteed clear every run
Effective loot per hourLow until experienced (high failure rate early)Maximum — experienced team optimizes clear speed
Shared uniques (ToB/ToA)Only beneficial if your pickup group is reliableEvery run uses coordinated team with proven track record
Risk to supplies/timeHigh — deaths drain supplies, failed runs waste hoursMinimal — experienced team handles all mechanics
League time consumed40+ hours of learning curve before consistent farmingPreserved for other League content (points, echo bosses, tasks)
Personal satisfactionHighest — genuine accomplishment from selfearned clearsDifferent — you receive the loot, the team does the execution
Real costFree in GP, expensive in irreplaceable League timeStarts at $XX per carry

Who should learn raids themselves: Players with existing raid experience in the main game (100+ CoX completions, consistent 300+ invocation ToA clears). The League's relic buffs and demonic pacts will amplify your existing skill into hardmode clears.

Who should seriously consider a carry: Players new to raids, players who started the League late, players who want to maximize loot within a limited time window, and players who prefer spending their League time on other goals (trophy tiers, echo bosses, task completions) while professionals handle the raid farming.

If you fall into the second group, our OSRS league raid carry service covers CoX Challenge Mode, ToB Hard Mode, and ToA 500+ invocation. Guaranteed clears. Full loot splits. Every unique goes to you. Check current availability and pricing →

Gear Setups for Each Raid:

Chambers of Xeric — Challenge Mode Gear

Melee (primary): Scythe of Vitur (if obtained — charges with blood runes only in Leagues), Dragon Hunter Lance, or Abyssal Whip with Avernic Defender. Bring Zamorakian Hasta for stabweak rooms (Tekton, Guardians).

Ranged (secondary): Twisted Bow (if obtained), Bow of Faerdhinen, or Armadyl Crossbow. Blowpipe as backup for specific rooms (Shamans, Vanguards).

Magic (tertiary): Tumeken's Shadow (if obtained), Trident of the Swamp, or Sanguinesti Staff. Blood spell runes for sustain healing during Olm.

Supplies: 6–8 Saradomin brews, 2–3 Super restores, 1 Stamina potion, Super combat potion, Ranging potion. Leaguesboosted supply drops from Olm's supply crates are generous — don't overprepare.

Special note: The Dragon Warhammer special attack (30% target Defence) is critical for CoX CM. The Bandos Godsword serves as an alternative. Both also function as Blindbag inventory weapons for the melee pact build.

Theatre of Blood — Hard Mode Gear

Team composition: Trio or quad recommended. Each player needs melee primary with ranged switch minimum.

Melee (primary for most rooms): Scythe of Vitur (blood rune charging makes it practical). Blade of Saeldor or Abyssal Whip as alternatives.

Ranged (Nylocas room, Verzik Phase 1): Twisted Bow for Verzik P1 (highest DPS option). Blowpipe for Nylocas wave clearing.

Magic (Sotetseg, utility): Sanguinesti Staff or Trident of the Swamp. Blood Barrage for healing during certain phases.

Key items: Bandos or Torva armour (melee), void for switches if inventory space is limited, Ruby/Diamond Dragon Bolts (e) for Verzik.

No reliable team for Theatre of Blood? Our raid carry service provides the coordinated trio, the gear, and the guaranteed clears.

Tombs of Amascut — 500+ Invocation Gear

All three combat styles required. ToA path rooms and bosses force style switching.

Melee: Osmumten's Fang (if obtained), Scythe, or Abyssal Whip. Dragon Claws for special attack DPS.

Ranged: Twisted Bow or Bow of Faerdhinen. Zaryte Crossbow for specific rooms.

Magic: Tumeken's Shadow (the powered staff speed pact makes this weapon dominant). Trident of the Swamp as alternative.

Critical items: Lightbearer ring (halves spec energy regen — obtainable from ToA itself), Keris Partisan of Corruption (for Scarab room), Stamina potions.

Invocation strategy: Start at 350–400 and increment by 25–50 per successful completion. The jump from 400 to 500+ is where most players fail. The Flask of Fervour relic (Tier 8) — which provides a full HP, prayer, and special attack restore with 2.4 seconds of invulnerability — trivializes several otherwise lethal mechanics at high invocations. For the optimal relic path to Tier 8, see our OSRS demonic pacts league best relics guide.

Raid Completion Timeline for Your League:

Week 1 (April 15–21): Build Your Foundation

Do not raid this week. Focus on area unlocks, relic progression through task completion, basic gear acquisition, and reaching Tier 4 relics for the 5× drop rate. Complete your starting content in Varlamore and Karamja. For the fastest task completion path, follow our OSRS demonic pacts league points guide.

Week 2–3 (April 22 – May 5): Learn and Progress

Begin raiding at normal difficulty to learn mechanics with your boosted League power. Practice CoX regular mode. Attempt ToB regular with your group. Run ToA at 200–400 invocation. Use these weeks to build muscle memory for hardmode mechanics.

Week 4–5 (May 6–19): Prime Farming Window

This is your highestvalue raid farming period. You should have Tier 6+ relics, a fully committed demonic pact build, and familiarity with raid mechanics. Push into Challenge Mode, Hard Mode, and 500+ invocation. Every completion at 5× drop rates with optimized pacts is a realistic shot at megarares.

Week 6–8 (May 20 – June 10): Final Push

The League ends June 10. If you haven't obtained your target drops by Week 6, decision time: continue learning and hope for drops, or use a raid carry service to guarantee the weapons before time expires. This period sees the highest demand for carries — availability is limited, so book early.

Frequently Asked Questions

What raids are available in the Demonic Pacts League?

Three raids are available in the Demonic Pacts League: Chambers of Xeric in Challenge Mode (requires Kourend), Theatre of Blood in Hard Mode (requires Morytania), and Tombs of Amascut at 500+ invocation (requires Desert). Each raid requires unlocking its specific area before you can enter.

Can you get Twisted Bow from all raids in OSRS Leagues 6?

Yes. The Twisted Bow, Scythe of Vitur, and Tumeken's Shadow are all available as drops from all three raids in the Demonic Pacts League. This is a Leaguespecific change — in the main game, each weapon only drops from its original raid. This means you only need one raid region unlocked to access all three megarare weapons.

How do shared uniques work in ToB and ToA?

When any player in a Theatre of Blood or Tombs of Amascut group receives a unique drop, every player in that raid group receives an identical copy of the same item. This applies to all uniques, including Twisted Bow, Scythe, and Shadow. This mechanic does not apply to Chambers of Xeric, where only the individual player who earned the drop receives it.

What areas do you need to unlock for raids in Demonic Pacts League?

Chambers of Xeric requires Kourend. Theatre of Blood requires Morytania. Tombs of Amascut requires the Desert. Since all three megarare weapons drop from every raid, one raid region is sufficient for full weapon access. For the complete area analysis, read our OSRS demonic pacts league best areas guide.

Which raid is best for solo players in Leagues 6?

Chambers of Xeric Challenge Mode is the only raid designed for solo completion. It does not benefit from the shared unique mechanic (that's ToB/ToA only), but it's the most accessible option for players without a reliable group. With the Blindbag melee pact build and Tier 4+ relics, experienced PvMers can achieve consistent solo clears.

How do raid drop rates work in the Demonic Pacts League?

Base drop rates for eligible items are 2× the main game rates. At Tier 4 relic, this increases to 5×. Additionally, Arcane and Dexterous prayer scrolls have significantly reduced weighting in CoX Challenge Mode, meaning your drops from the rare table are more likely to be weapons and armour rather than scrolls.

Is using an OSRS raid carry service safe?

Professional raid carry services that use manual play (no bots, no scripts, no automation) with VPN protection for account sharing are the industry standard for account security. Our service operates with live Discord communication throughout every carry, completion proof provided for every order, and zero ban incidents across 500+ carries in Leagues V and VI. Read more about our approach on the League VI service page.

What to Do Next

Choose your areas based on raid access: Your region picks determine which raids you can enter. Our OSRS demonic pacts league best areas guide ranks every region with raid access as a primary factor in the tier list.

Optimize your combat pacts for your chosen raid: The wrong pact build costs you damage, time, and potentially a reset. Our OSRS demonic pacts best build guide has melee, ranged, and hybrid builds specifically designed for each raid's requirements.

Unlock relics before you raid: Raiding at 2× drop rates when you could be at 5× is a waste of your limited League window. Our OSRS demonic pacts league points guide covers the fastest task completion strategy to reach Tier 4 and beyond.

Choose the right relics to support your raid build: Flask of Fervour at Tier 8 and Evil Eye at Tier 3 directly affect raid performance. Our OSRS demonic pacts league best relics guide covers the optimal path through all 8 tiers.

Get raid loot without the learning curve: Our OSRS league raid carry service handles CoX Challenge Mode, ToB Hard Mode, and ToA 500+ invocation. Guaranteed clears. Full loot splits. Every unique goes to you. The League ends June 10 — every day your account goes without raid weapons is a day you're playing with suboptimal gear. 

Check availability now →

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